![]() With medals earned through the run you can buy medkits, ammo, guns and perks. Subsequently, most of your battles through the tower block are conducted with whatever guns and throwables you can scrounge from bested baddies.īetween floors, you’re offered a small respite on the stairwell to make purchases from a small store. Once your gun runs dry – and it will, often – it’s about as useful as a doorbell in this game. Scarce ammo means that these shootouts end up forcing a lot of adaptability from each run-through of Rico. There’s a satisfying arcade feel to dodging bullets and dropping gaggles of gangsters with carefully placed headshots, especially when each cold and efficient kill comes with a colourful splash of point multipliers. It may sound reductive, but that’s a formula that absolutely works for me – those first seconds of slow-mo slaughter in each room are a hell of a drug. Honestly, I’ve already described 95 per cent of the game. Upon breaching each room, you’re given a couple seconds in slow motion to clear the room of all gun-wielding criminals. ![]() There’s a very simple formula for getting through each floor. To solve the case, players blast their way up a deadly apartment block, clearing it room-by-room to get at the real villain tucked away on the top floor. The word investigate is used loosely here: expect less Sherlock, more Dredd. Rico: London sends players back to New Years’ Eve 1999 as a London Metropolitan police officer to investigate an alarmingly high-caliber gun deal. If you’re wondering if all this slightly weird door talk is necessary, you’ll have to take me on my word that it’s near-integral to this buddy-cop action game. ![]() When so much of the game revolves around those seconds of efficient killing following a breach, a lot hinges on starting each room with some real power. You’ll smash down tens – maybe hundreds – of flimsy doors to get to the goons within. READ MORE: Peter McConnell takes us through the process of composing the mental worlds of ‘Psychonauts 2’Īfter all, it’s a game about getting to the top of an apartment block infested by armed gangs.Black got it, and again – Rico: London really gets this. At literally no point should self-restraint come into the equation. Doors are for kicking down, blowing up and barreling through. No self-respecting game should ask you to calmly open doors like a normal person. In a shooter, a door handle should serve absolutely zero purpose. Call in a co-op ride-along, either local or online.There’s an unspoken rule in games that Rico: Londonfollows to the letter. It wouldn’t be a buddy cop shooter without a partner by your side. Modify your skills as the night unfolds.ĭouble Trouble. Customise your loadout with a series of performance enhancing perks and upgrades. Chop and change from your ever-expanding arsenal to suit the task at hand as you defeat enemies along the way. The three magazines of 9mm you brought with you were never going to get you past the first floor. ![]() The higher you get the higher the stakes. Ascend the dangerous gang infested tower, taking on tougher goons as you advance. Without the permission of her superiors or the support of backup, Redfern prepares to go kick off the millennium with a bang. Detective Inspector Redfern finds herself at the scene of an emerging arms trade at the foot of a high-rise tower. London, New Year’s Eve 1999. While everyone is getting ready to party the metropolitan police are working overtime. Crash through doors, dodge bullets and turn the weapons of the fallen into your personal arsenal. Battle your way up the high-rise tower stacked with East End gangsters solo or with a partner. RICO London is a gang-busting, name-taking, explosive co-op shooter. Screen Languages : Chinese (Simplified), Dutch, English, French (France), German, Japanese, Korean, Portuguese (Brazil), Spanish
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